Neverwinter Best Guide for Paladin


Icon Build Player Paladin.png
New class, cool, everyone is gonna play it and be running around with a level 27 Oathbound Paladin (OP) until they get bored and go back to the old familiar ways.
I SAY NAY!

Neverwinter Paladin Character Guide

Neverwinter Nights Paladin Character Guide
Version 1.2
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0.0 TABLE OF CONTENTS
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1.0 INTRODUCTION
    1.1 Why play a Paladin?
    1.2 Advantages
    1.3 Disadvantages
    1.4 Paladin Types

2.0 RACES

How do fast gold farm in Neverwinter ?


If you have a new character, spending the first few days farming the blacklake skirmish during the Skirmish event until you're lvl 14 and no longer able to do it is a great starting boost.

With a good party it can be done in 4 minutes and gives you 1k AD each time, and the queue for it is almost instant. Any Skirmish is good during that hour but they get longer the higher you go. Can easily get your first 100k AD in a week if you start at lvl 5 and do NOTHING except Skirmish event until you no longer can.

Then there's dailys for Skirmish, Foundry, Dungeons and PVP. You don't have to go to Rhix in PE to get them... press L and you can pick them up remotely from the icon in the bottom right.

D&D:NEVERWINTER-Lair of the Pirate King Fast Run With MOST DPS CW


Lair of the Pirate King (Epic)

Estimated Playtime:
Official Time 45 minutes
Real Time Have yet to complete this one so cannot give a fair time to it

Required Gear Score:
8300

Access Zone:
Pirate's Skyhold

Rewards:
Seals of the Drake and T2 Off Hands and Necklaces

Enemies:
Not yet tested

Kaelac's Scourge Warlock Guide- Bargaining for Effectiveness

Edit 10 Nov:  Added Soulbinder paragon info.  I have had limited time testing and things are still being fixed/changed so my opinion is not final.  Overall my current opinion is that it adds nothing useful to the current PvE setups, effects are too niche or too minor to justify the shift.  The loss of HR, NPNM is not worth it for damage and utility builds.

Edit 3 Oct: I've done multiple runs post TT rework and it's still a great daily, you should still use it in the same situations, but it is more important to hold back encounters and damaging sources so you can use them while daily is up to maximise damage.  TT is still overall a significant source of your overall damage if you do it right (45-60% of outgoing damage from my parses)
Edit 30/9. Some of the build links were not working and now updated.  If there is a clash, use the written version over the link.

This guide is a work in progress, initially a theorycrafting exercise but adding info as I become aware of it.  There's a lot of testing and quantifying effects to be done and by no means can I claim I know everything.  There's a bunch of bugs and possibly unintended mechanics for the class right now, as expected with anything at launch so the optimal playstyle may well change in the future.

The discussion, like most of my guides is based on practicality for PvE dungeons although I will mention applicability for PvP and other situations where warranted.

Kaelac's Module 5 Devoted Cleric Guide

This is the Module 5+ guide for the Devoted Cleric class in Neverwinter, effective 18th November 2014.  The Devoted Cleric has undergone significant changes and redesign and will take a little getting used to.

Most significant changes:
Divinity is now generated only from at wills, but granted and filled at a much faster rate.
Divine powered encounters now no longer replicate the base effect, but instead apply a supplementary bonus, as well as one empowerment stack.  Divine encounters have no cooldown and generate no action points.
Empowerment stacks are expended on the cast of the next 'normal mode' encounter, and makes it more powerful by consuming 1-3 stacks.  Consider an empowered encounter the 'old divine mode encounter'.
Action points are no longer accrued when a persistent Daily ability is in effect, including Hallowed Ground, Divine Armor and Anointed Army.

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