Edit 10 Nov: Added Soulbinder paragon info. I have had limited time testing and things are still being fixed/changed so my opinion is not final. Overall my current opinion is that it adds nothing useful to the current PvE setups, effects are too niche or too minor to justify the shift. The loss of HR, NPNM is not worth it for damage and utility builds.
Edit 3 Oct: I've done multiple runs post TT rework and it's still a great daily, you should still use it in the same situations, but it is more important to hold back encounters and damaging sources so you can use them while daily is up to maximise damage. TT is still overall a significant source of your overall damage if you do it right (45-60% of outgoing damage from my parses)
Edit 30/9. Some of the build links were not working and now updated. If there is a clash, use the written version over the link.
This guide is a work in progress, initially a theorycrafting exercise but adding info as I become aware of it. There's a lot of testing and quantifying effects to be done and by no means can I claim I know everything. There's a bunch of bugs and possibly unintended mechanics for the class right now, as expected with anything at launch so the optimal playstyle may well change in the future.
The discussion, like most of my guides is based on practicality for PvE dungeons although I will mention applicability for PvP and other situations where warranted.
Kaelac's Module 5 Devoted Cleric Guide
This is the Module 5+ guide for the Devoted Cleric class in Neverwinter, effective 18th November 2014. The Devoted Cleric has undergone significant changes and redesign and will take a little getting used to.
Most significant changes:
Divinity is now generated only from at wills, but granted and filled at a much faster rate.
Divine powered encounters now no longer replicate the base effect, but instead apply a supplementary bonus, as well as one empowerment stack. Divine encounters have no cooldown and generate no action points.
Empowerment stacks are expended on the cast of the next 'normal mode' encounter, and makes it more powerful by consuming 1-3 stacks. Consider an empowered encounter the 'old divine mode encounter'.
Action points are no longer accrued when a persistent Daily ability is in effect, including Hallowed Ground, Divine Armor and Anointed Army.
Most significant changes:
Divinity is now generated only from at wills, but granted and filled at a much faster rate.
Divine powered encounters now no longer replicate the base effect, but instead apply a supplementary bonus, as well as one empowerment stack. Divine encounters have no cooldown and generate no action points.
Empowerment stacks are expended on the cast of the next 'normal mode' encounter, and makes it more powerful by consuming 1-3 stacks. Consider an empowered encounter the 'old divine mode encounter'.
Action points are no longer accrued when a persistent Daily ability is in effect, including Hallowed Ground, Divine Armor and Anointed Army.
Jitbit Macro Codes for HR Farm Foundry
Put split shot in right click.
Tools>Settings>Playback settings>Continuous replay>Replay:99999
Tools>Settings>Playback settings>Continuous replay>Replay:99999
How Do Fey & Hoard Farm
You can farm refine and enchantment stones with this tip.
Now , what we need ?
-Jitbit macro recorder.(http://rsload.net/noload/files/054/rsload.net.JitBit.Macro.Recorder.5.7.7.zip)
" How to use Jitbit ? ( http://www.youtube.com/watch?v=mYc6T1tGmlY )
-4+ AeO farmer character. ( My choose is Hunter Ranger)
-Farm foundry
-Dragon hoard or fey blessing enchantment stone.(Dragon hoard for refine stones , Fey blessing for enchantment stones)
Now , what we need ?
-Jitbit macro recorder.(http://rsload.net/noload/files/054/rsload.net.JitBit.Macro.Recorder.5.7.7.zip)
" How to use Jitbit ? ( http://www.youtube.com/watch?v=mYc6T1tGmlY )
-4+ AeO farmer character. ( My choose is Hunter Ranger)
-Farm foundry
-Dragon hoard or fey blessing enchantment stone.(Dragon hoard for refine stones , Fey blessing for enchantment stones)
Neverwinter Review Achievement Rewards
Name | Points | Description | Title | Other Rewards | ||||
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Astral Sea I | 5 |
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Astral Sea II | 15 |
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Astral Sea III | 25 |
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Celestial | 25 |
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Fan Powered I | 5 |
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Fan Powered II | 5 |
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Fan Powered III | 10 |
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Featured I | 15 |
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Featured II | 25 |
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First Time | 5 |
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Foundry Apprentice | 5 |
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Foundry Apprentice | Foundry Apprentice Cloak | ||||
Foundry Artifex | 15 |
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Foundry Artifex | Book Imp Companion | Foundry Artifex Cloak | |||
Foundry Expert I | 10 |
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Foundry Expert II | 25 |
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Foundry Graduate | 10 |
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Foundry Graduate | Foundry Gradute Cloak | ||||
Foundry Grand Master | 15 |
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Foundry Grand Master | Silverback Back(%110 Mount) | ||||
Foundry Journeyman | 10 |
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Foundry Journeyman | |||||
Foundry Master | 25 |
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Foundry Master | Foundry Master Cloak | ||||
Foundry Master I | 10 |
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Foundry Master II | 10 |
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Foundry Master III | 15 |
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Foundry Master IV | 25 |
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Foundry Neophyte | 5 |
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Foundry Neophyte | |||||
Foundry Stalwart | 10 |
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Foundry Stalwart | |||||
Going the Distance | 5 |
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Heavenly | 10 |
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Moonstar | ? |
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Moonstar | |||||
Moonstar Agent | ? |
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Moonstar Agent | Icosahedron Ioun Stone | Moonstar Agent Cloak | |||
Starred | 5 |
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Too Big to Fail | 25 |
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- Note: Unlike most achievements, Foundry Authoring achievements are considered account wide - thus any and all characters you log into after completing these will gain the achievements and points.
My Review Foundry
PLEASE PLAY MY FOUNDRY
This campaign is for any level of player wishing to work Foundry Achievements.
Please Rate 4 or 5 stars as the purpose of this campaign is to give you multiple unique quest reviews to earn rewards listed below.
Master of Flame- a CW's handbook
Table of Contents
1. Introduction
1.1 DPS vs Control
1.2 Strength and Weaknesses of Master of Flame vs Spellstorm
2. Ability scores, stats and boons
2.1 Ability scores
2.2 Stats
2.3 Boons
2.4 Gear and Companions
3. Power skill and feats
3.1 Powers- at will, encounters, class features, dailys
3.2 Heroic feats
3.3 Paragon feats
4. Build
4.1 MoF Thaumaturge build
4.2 MoF Oppressor build
4.3 Comparison between thaumaturge and oppressor
4.4 MoF Renegade build (not recommended)
4.5 Playstyle
1. Introduction
In Module 4 you need to consider what you want your CW to be strongest at, there is some give and take in where you want to position yourself according to this continuum.
Lazalia’s High Crit build for PvE GWF Destroyer Mod 4.
Lazalia’s High Crit build for PvE GWF Destroyer Mod 4.
I’ve been playing this game for a long time, very close to 1 year already. Almost in every game I’ve played I have always shared a guide about one or two classes but in this game I just can’t stop playing the GWF because is the class that I’ve always wanted to play: It’s a very strong warrior, high damage, high critical chance, you really feel like if you are playing some kind of berserker warrior, you get hurt and you get stronger or the more you attack stronger you become, it’s awesome.Presentation
The classThe Great Weapon Fighter is a class that depends a lot in his equipment and the correct distribution of the stats, don’t forget that there’s something called Diminishing Return the more you invest in a stat, less you will gain and we have to keep an eye on that always, in the very end game, even a 1% makes a huge difference.
You can choose among 3 different paths: Instigator (should be reworked sooner or later) Destroyer (Damage dealer) and Sentinel (Some kind of two-handed sword tank that doesn’t really make sense in PvE or in proper words isn’t optimal).
When you are playing a GWF, a very important thing is that you have to focus on your mechanics, you have to work a lot for your DPS, our class features and paragon feats increase a lot our damage but we have to attack, we need: to be fast, to keep the pace of the whole party, to mantain our stacks/buffs as much as possible, ready for every fight, specially clearing trash, so if you are a lazy player you won’t see good results with your character.
The High Crit buildPrevious guides were based in a GWF focused on Power/STR which were very nice, every hit deal much more damage but have lower critical chance, resulting in a screen full of “strong” yellow hits and sometimes you were able to see some orange hits (critical strikes), the build that I would like to share now is based in a very high critical % chance plus a very high critical severity, our goal is to reach above 51% total critical chance (including self-buffs) which means that we would have more hits taking benefit of the critical severity and critical stat becomes more important than power while below that number, power is more important because most of our hits are going to be normal ones.
RaceThe most optimal choice is the Half-Orc = 2 STR / 2 DEX + 5% Critical Severity, it’s perfect. Another good option: Human, less STR but 1% more chance crit and more defense thanks to the extra points. Dragoborn isn’t a good choice due to how the Power stat behaves at high level, please refer to this amazing guide made by @theosymphany for further details: Crit, Power and DPS guide. It’s a total must-read if you consider yourself a serious gamer in Neverwinter.
Starting rolls18 STR – 18 DEX – 12 CON, including racial +2 STR + 2DEX, Then each 10 lvl we will add points to STR-DEX. Our priority is DEX as much as possible. Low CON means low HP and more need of Armor Penetration stat but we can solve this.
Paragon: What should I choose Swordmaster or Iron Vanguard?Swordmaster is stronger in DPS than Iron Vanguard, thanks to the Weapon Master’s Strike and Crescendo have higher base damage than Indomitable Strike. IV used to be good when we had frontline surge in our encounters but it got nerfed + the high CD made it a not very good one, threating rush is a good At-will, the Mark will grant you with 20% more damage to you and 8% to your allies, good for single target fights but not for clearing trash.
One thing to consider is that Weapon Master’s Strike buff our at-wills for 30% damage including itself (after the first hit), when WMS is buffed deals the same damage than Wicked Strike so there’s not really difference between these skills, the good part is if you use WMS to buff the other at-wills you will deal higher damage, buffing wicked strike for clearing or buffing Sure Strike for even higher single target damage. Either using Threatening Rush or Weapon Master’s Strike in order to boost your At-Wills (20% and 30% respectively) works great but WMS is also an AoE attack + you can also apply mark with Daring Shout which is a very useful encounter, being IV means you are 30% below Swordmaster regarding to the damage of the At-Wills. It is correct that the mark also affects the damage done by every skill, not only at-wills, but these are the main source of our damage not the encounters nor the dailies, that’s why I’m more focused in mentioning the effect on them.
PowersBasically, you will need the following:
PvE Dungeon/Skirmish where single target spec is required:
- Class features: Destroyer + Weapon Master.
- Encounters: Indomitable Battle Strike + Flourish + Restoring Strike.
PvE Dungeon/Skirmish with tons of mob (like CN):
- Daily: Crescendo – Spinning Strike.
- Class features: Destroyer + Steel Blitz.
- Encounters: Indomitable Battle Strike + Mighty leap, then here comes a choice: you can either use Daring Shout for building determination ASAP + extra damage resistance + apply mark to the enemies which will increase the overall damage of the group, specially if there’s no a GF but you can also change to Restoring Strike if you feel squishy otherwise Not so Fast is another good option for DPS.
- Daily: Crescendo – Spinning Strike.
MechanicsOne of the most important things that you have to master when you play with the GWF class: the mechanic, which I refer to the way how you play the character under specific situations, this class is not really easy to play in PvE, pushing 2 or 3 buttons won’t make you Top DPS and whoever says the contrary means poor knowledge about the class or clearly bad performance.
- We have very slow at-wills unless we are in Unstoppable, so we have to use only our encounters/dailies when we don’t have unstoppable ready yet and spam our At-wills as soon as we can press the TAB button and use Indomitable Battle Strike as finisher when there’s only 1 or 2 seconds before it’s over.
- Always keep an eye in the mob with lower HP and aim your IBS to him, this encounter will help us to get tons of Action Points if you use it properly, it should be always ready everytime you charge against a new pack of mobs.
- Use Weapon Master’s Strike properly, it buffs a lot your Sure Strike, do as follows: Considering that your TAB is ready, press it and inmediately press WMS once then follow up spamming Sure Strike.
- If you are playing with a CW (that should be using Arcane Singularity often) prepare to use your Spinning Strike in the exact point where the mob are being gathered, it is better if you use it before they land because they will spread out after that.
- Mighty Leap can save your life: first it doesn’t have a max of targets, you can avoid damage so if you are against a group of adds, you can recover tons of HP thanks to the life steal stat, use it with strategy, not just like a damage dealer encounter.
- In the same idea than Mighty Leap, Restoring Strike have the same function, don’t use it as soon as you can, learn the attacks of your enemies, sometimes we will get hit for a lot of damage and we need to recover our HP to full in less than a second like when we’re tanking the final boss in The Shores of Tuern or the Beholder, you receive the damage then strike back with Restoring Strike, full HP again, remember you are useless as DPSer if you are dead.
- There are many more, remember just don’t smash buttons, be smart and you will have success, one single encounter can make a difference for your group and you.
Stats points
- Our main stat will be critical Strike up to 3.5k for 18%, that’s like the hard cap, after it you need 1k more for an extra 2%.
- 2nd more important stat is Life Steal, try to have anything between 600 and 1k.
- Recovery between 1.4k and 1.6k, thanks to the Avatar of War bonus set “Onslaught”, we receive an extra 1,350 taking us up to 3k recovery which is more than enough.
- Our CON is low (14) and we receive only 4% resistance ignored, we will need to get our Armor Penetration up to 1.8k – 2k, depends i.e if you use potions of heroism, just aim for a max of 24% resistance ignored.
- Combat Advantage bonus up to 8.8% = Icewind Dale feat + Kessell’s Spheres+Lantern of Revelation (250+450+450 = 1150).
- Defense between 2.4k and 2.7k.
- Regen is useless for PvE.
- Run speed bonus is a very nice one, you will run fast when you sprint and helps you to stay in front marking the pace of the group.
- Power is the dump stat, just throw in everything there if you don’t need anything else.
Offensive slots: Radiant enchantment.Defensive slots: Azure enchantment.Utility slots: Dark enchantment.Note: you might need to switch radiants in order to get the other stats that you need or even an azure for a dark enchantment for extra life steal, do not hesitate, power is not so good as you think it is.
Gear
- Set is Avatar of War T2, the set bonus will give you 1350 power and recovery, it’s the best set and we don’t really have another good one.
- Belt: Twined Rope of Dexterity for extra dex = more crit %.
- Main hand: Golden Dragon’s Ferocity: boost our main at-will Sure Strike and grant us extra crit stat. Meanwhile, if you can’t get this one, Corrupted Black Ice Great Hammer is an excellent choice.
- Artifacts: Sigil of the Devoted Cleric, our dailies can deal much more damage than any other artifact. Kessell’s Spheres have very good stats: Power/ArPen/CA. You can use a lantern if you are unable to get one. Lantern of Revelation is also very useful for extra damage, unfortunately, Combat Advantage Stat have a very hard diminishing return after 700 points (boon+450 with the first artifact) 450 extra points represents only 1.6% more but still, it’s a good option if we want to increase our DPS and we don’t need any other stat. I’m keeping Thayan Book of the Dead, it’s a very good choice instead of the lantern but a bit more expensive.
- Accesories: you can work with them, there’s not really jewelry that should be a must, try to get get the stats that you need accordingly. I’m using Ring of Pain are a very good option.
- Weapon and Armor enchantments: Vorpal is a must for this build, if you don’t die you can use a Fireburst enchantment in your armor, it’s around 2% of your total damage, it can crit and is affected by flank too so there’s a chance to get interesting numbers, I’ve seen up to 30k in a Dragon i.e or 8k-10k in many mobs around you. However, if you are squishy keep using the Soulforged, meh.
Companions
- (Augment) The best one IMO among those with 3 offensive slots is Ioun Stone of Radiance: + 165 life steal/Deflect in epic level. Ioun Dragon Stone is also a good one, it gives slightly less power than using a radiance but as long as you are able to stay in the same % damage bonus with both stones, it won’t make any difference.
- Epic Erinyes of Belial 10% critical Severity and Epic Dancing Blade for an extra 5% crit sev.
- I’m using now both companions with Combat Advantage Damage – Blink Dog and Intellect Devourer, 5% extra damage each one in Epic level – considering that we can keep almost 100% uptime the Combat Advantage thanks to the mark feature (Daring Shout or IBS) or at least when we are fighting an elite mob/boss, these companions are a very good choice in order to increase our DPS. I decided to change the Sellsword (300 Power) because that only represents 1.2% damage after 12k Power, it’s a better companion if you have a lot less Power.
- Fire Archon isn’t a bad option, it represents 1.5% of your total DPS and it helps the IBS (our finisher) to hit harder in that last one hit that will grant us a lot of AP, specially good against bosses.
- Last one, your choice: Lightfoot Thief is like a weak version of Deep Gash for about 1% (rare) and 2% (epic) of your total damage. Aranea’s active bonus is so random, it can proc twice or not proc at all after 3 minutes. I’m not really a fan of active bonus that boost your stats but you can use them if you need to tweak a bit some points. Tomb Spider have a very strong damage, between 800-1k per tick for 30 seconds the problem is that the trash mob doesn’t last that long and it’s only 3% chance of activate after using an encounter. I really hope the devs can add more useful or interesting companions with better active bonuses for our class at least.
Feats/Boons
I don’t like having Toughness in 0/3 but it’s only HP, I prefer the Unstoppable Action because we will be spamming our SS/WMS and gain some AP faster, 0/3 in Armor Specialization will make us even a bit more squishy but our DEX will balance this thanks to the “AoE damage resist” and the deflect that it provides, then Disciple of Strenght, Endless Assault, Steely Defense, 2/3 in Weapon Mastery and 3/3 in Devastating Critical.Destroyer feats: Great Weapon Focus 4 points and 1 in Deep Gash so we can build stacks faster. Ignore staying power because in order to use it properly we would have to change our mechanic resulting in lower DPS. Instigator: Vicious Advantage 5/5 for 5% extra crit!.
12.3k Power = 73% bonus damage. (Not including AoW)
24% Armor Penetration.
57% Critical chance (Base + Weapon Mastery + Vicious Advantage, not including PoH nor any other kind of buff).
167% Critical Severity.
20.8% Combat Advantage Damage.
40% Damage Resistance.
20% Deflection chance.
11% Speed run bonus.
It is not a very cheap build and this can take long time to accomplish but I really love the results, the GWF is in a good place, a lot of people will not accept this but we don’t have any problem, it’s more like the way the other classes are dealing their damage now, hopefully they will receive a couple of tweaks and everything will be better, remember one more thing, instead of complaining about everything think that you have to work with what you have and try to get the best possible result, test everything by yourself and don’t forget that this is only a guide, a few steps that will help you to develop your character, once you have gathered enough knowledge, you will be able to create a style that will fit better the way you play.
If you find any mistake, please feel free to send me a message, english isn’t my main language and there must be some sentences poorly redacted, your help will be greatly appreciated.
I would like to thank Kaelac@theosymphany and Koulis@zankard for helping me during the theorycrafting/Calculations and the several tests that I had to do for this build.
How do faster Astral Diamon farm ? (Second Tip)
Now , secondly tip. You can buy uncommon profession items with a few diamonds.Over 30-100 diamond. And you can they are sell over 1 silver for one piece. You can gold farm this tip. And you can buy peridot or alqumia or mark of power etc. with gold. And you can again sell this items.Now watch my video.
How do faster Astral Diamon farm ? (First Tip)
Hi mans and laydies.I will your tips for Astral Diamon farm. You have 3 or more selection.
Firstly, this skirmish event. You need 5-13 level character. And you need wait skirmish event. When came is skirmish event you need go 5-13 skirmish. This skirmish name is Blacklake District. You can done skirmish over 5 mins or under. And when you done this skirmish , chest gives you 1K Rough Astral Diamond.You can done over 12 times in 1 hour. 12K Astral Diamond! It's fine. Good game be enjoy :)
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